I am interested in discussing how these might be used in the Humanities.
- What benefits and constraints do participants anticipate?
- What do we mean by a “Narrative Learning Environment”?
- How would a Serious Game or simulation be integrated into the curriculum, and for what purpose?
- How should assessment occur – internal to the resource? external? both?
Narrative Learning Environments are usually considered as learning environments involving the students in ICT-mediated learning activities in which narratives related to the proposed cognitive task play a central role.
I don’t know if in the 3 months after you posted your question you received other answers or run some a camp on it. Anyway, I am very much interested in this topic, if you still are as well, please keep in touch.